On Battlefield V I worked as a 3D- and Level Artist, mostly on the Cinematics team and I created modular asset sets, as well as smaller props, both for use in-game and in the cinematics. I also wrote briefs and gave feedback on 3D assets created by outsourcing.
I also created reference asset sets to be used when blocking out levels, to make it easier for the Level Designers and Level Artists to build levels on the grid.
And I worked with creating assets for the fortification system, mostly some of the urban fortifications and window barricades, with a big focus on gameplay functionality.
A huge thanks to the entire Battlefield V and Cinematics team for making this possible.
And special thanks to Jessica Helgesson who was my amazing 3D Art mentor!