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Battlefield V - Props

On Battlefield V I worked as a 3D- and Level Artist, mostly on the Cinematics team and I created modular asset sets, as well as smaller props, both for use in-game and in the cinematics. I also wrote briefs and gave feedback on 3D assets created by outsourcing.
I also created reference asset sets to be used when blocking out levels, to make it easier for the Level Designers and Level Artists to build levels on the grid.
And I worked with creating assets for the fortification system, mostly some of the urban fortifications and window barricades, with a big focus on gameplay functionality.

A huge thanks to the entire Battlefield V and Cinematics team for making this possible.
And special thanks to Jessica Helgesson who was my amazing 3D Art mentor!

Modeled and textured Binoculars

Modeled and textured Binoculars

Modeled and set up the textures for the Chateau at the end of the Tirailleur War Story, based on a layout from Daniel Henefalk. The ceiling and curtains are modeled and textured by me.

Modeled and set up the textures for the Chateau at the end of the Tirailleur War Story, based on a layout from Daniel Henefalk. The ceiling and curtains are modeled and textured by me.

Textured the leather bag and the floor. The papers where modeled and textured by me. The text and images on the papers where provided by a Concept Artist.

Textured the leather bag and the floor. The papers where modeled and textured by me. The text and images on the papers where provided by a Concept Artist.

Textured the skis that are used by Solveig in the Nordlys war story. Model made by Per Jeppsson.

Textured the skis that are used by Solveig in the Nordlys war story. Model made by Per Jeppsson.

Modeled and textured Camo net tent. Scripted the destruction so that the correct parts get an approporiate amount of destruction depending on which support poles and close by parts that have been destroyed.

Modeled and textured Camo net tent. Scripted the destruction so that the correct parts get an approporiate amount of destruction depending on which support poles and close by parts that have been destroyed.

Created some of the Urban Fortifications and Window Barricades using priviously existing assets as a base. All textures where put together into a texture atlas so that all urban fortifications uses the same texture.

Created some of the Urban Fortifications and Window Barricades using priviously existing assets as a base. All textures where put together into a texture atlas so that all urban fortifications uses the same texture.