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It Takes Two - The Attic - Setting the Stage

On "It Takes Two" I worked as an Environment Artist, being responsible for a number of levels. This included planning, blocking out and finalizing 3D assets, set dressing, lighting and optimization.
I worked closely together with level designers on the guidance and readability of these levels, as well as working with other disciplines and artists to make sure the level had everything it needed. I've also supported other artist in creating 3D assets, polishing set dressing and set dressing for cutscene in their levels.
"Setting the Stage" is one of the levels that I was responsible for bringing to a finalized level from the initial blockout, made by Karl Löwenberg.
This level functions as a hub area for three music-themed levels. As the players return to the hub, areas are added or changed in accordance to what they've done in the previous level. A big focus for this level was to define the areas of the attic, making them feel different while still keeping a cohesive feeling for the room overall. I also worked closely together with level design to make the all different paths clear and intuitive, while not letting side content distract from the main path.
A huge thanks to the awesome team at Hazelight who all brought this game together and made it into an incredible experience!