On "It Takes Two" I worked as an Environment Artist, being responsible for a number of levels. This included planning, blocking out and finalizing 3D assets, set dressing, lighting and optimization.
I worked closely together with level designers on the guidance and readability of these levels, as well as working with other disciplines and artists to make sure the level had everything it needed. I've also supported other artist in creating 3D assets, polishing set dressing and set dressing for cutscene in their levels.
"A Grand Finale" is the last level of the game. I was responsible for this level, taking it from a rough level design blockout to a finalized level.
The focus of the level is on the mood and feelings of this narrative beats, so the art had to reflect the characters' emotional state and how it evolves throughout the level. This level is set in the same area as "Setting the Stage" that comes before it, so it was important that the levels where recognizable as the same place.
Thanks to Nina Valinger who did the final lighting pass on this level!
A huge thanks to the awesome team at Hazelight who all brought this game together and made it into an incredible experience!