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It Takes Two - The Shed

On "It Takes Two" I worked as an Environment Artist, being responsible for a number of levels. This included planning, blocking out and finalizing 3D assets, set dressing, lighting and optimization.
I worked closely together with level designers on the guidance and readability of these levels, as well as working with other disciplines and artists to make sure the level had everything it needed. I've also supported other artist in creating 3D assets, polishing set dressing and set dressing for cutscene in their levels.
"The Shed" is a series of levels at the beginning of the game that worked on, but was not responsible for. My work included finalizing assets, polishing set dressing and set dressing for cutscenes. As well as making sure major elements matched between the levels, to make it clear that the player are still in the same place.
A huge thanks to the awesome team at Hazelight who all brought this game together and made it into an incredible experience!