On "It Takes Two" I worked as an Environment Artist, being responsible for a number of levels. This included planning, blocking out and finalizing 3D assets, set dressing, lighting and optimization.
I worked closely together with level designers on the guidance and readability of these levels, as well as working with other disciplines and artists to make sure the level had everything it needed. I've also supported other artist in creating 3D assets, polishing set dressing and set dressing for cutscene in their levels.
"Affliction" is one of the levels that I was responsible for, taking the greenhouse from a rough level design blockout to a finalized level, as well as working on the flower Joy's boss area.
It's an open level where the player can approach the different areas in any order they want, hence I've worked a lot with making the different paths clear, and with the readability of the level overall, to make it intuitive to move around in.
In the beginning all the foliage is dead and wilted, but as the players go through the level each area comes alive and becomes green and lush again!
A huge thanks to the awesome team at Hazelight who all brought this game together and made it into an incredible experience!