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Tirailleur - Cinematics Level Art

On Battlefield V I worked as a 3D- and Level Artist on the Cinematics team, closely together with the other two 3D- and Level Artists on the team, and with the Animators, Lighting Artists and the Level Artists and Level Designers working on the War Stories.
My main responsibilities was setting up levels, painting and sculpting terrain, prop dressing and creating 3D assets as well as writing briefs and giving feedback on 3D assets created by outsourcing.
On the Tirailleur cinematics I mostly worked with the Chateau, modeling and setting up textures based on a layout from Daniel Henefalk, as well as prop dressing the inside. I also worked with the terrain and prop dressing on the cinematic at the end of the first level, and I set up the level and prop dressed the lavender field scene and polished the prop dressing in the shoveling scene.
Special thanks to:

Daniel Henefalk – Level Artist
André Boström – 3D Artist
Fabien Christin – Lighting Director and Cinematic Art Lead