On Battlefield V I worked as a 3D- and Level Artist on the Cinematics team, closely together with the other two 3D- and Level Artists on the team, and with the Animators, Lighting Artists and the Level Artists and Level Designers working on the War Stories.
My main responsibilities was setting up levels, painting and sculpting terrain, prop dressing and creating 3D assets as well as writing briefs and giving feedback on 3D assets created by outsourcing.
On the Last Tiger cinematics I mostly worked on the prop dressing and terrain sculpting and painting for the scene with the hanging bodies, for the ending cinematic and for the scene by the cathedral in the beginning and when they return there towards the end. I polished the prop dressing, terrain sculpting and painting for the desert scene in the beginning and the scene where they hide in the city.
Special thanks to:
Daniel Henefalk – Level Artist
André Boström – 3D Artist
Fabien Christin – Lighting Director and Cinematic Art Lead