This is a collection of some those things that aren't enough to be a whole post on their own.
On "It Takes Two" I worked as an Environment Artist, being responsible for a number of levels. This included planning, blocking out and finalizing 3D assets, set dressing, lighting and optimization.
I worked closely together with level designers on the guidance and readability of these levels, as well as working with other disciplines and artists to make sure the level had everything it needed. I've also supported other artist in creating 3D assets, polishing set dressing and set dressing for cutscene in their levels.
A huge thanks to the awesome team at Hazelight who all brought this game together and made it into an incredible experience!